Bonnie & Clyde
StoryThe romantic-criminal duo framing used for Jason & Lucia.
Explicitly signalled in Trailer 2 marketing. A first for GTA — previous entries kept protagonist relationships platonic or antagonistic.
Every important term, in plain English. Start here if you're new to the series or want to catch up.
The romantic-criminal duo framing used for Jason & Lucia.
Explicitly signalled in Trailer 2 marketing. A first for GTA — previous entries kept protagonist relationships platonic or antagonistic.
Playing as two characters that share a story.
First used at scale in GTA V (Michael/Trevor/Franklin). VI returns to the structure with Jason & Lucia — but the pair are romantically involved, a first for the series.
NaturalMotion's procedural body-physics middleware used by Rockstar since GTA IV.
Handles ragdoll, staggering, catching yourself when hit. Almost certainly returning in a heavily upgraded form for VI.
One of the two playable protagonists.
Ex-military, quiet, pragmatic. Partner and love interest of Lucia. Half of the Bonnie-and-Clyde framing Rockstar established in Trailer 2.
The fictional US state where GTA VI is set — a Florida analogue.
Leonida replaces the older San Andreas / Liberty City geography for this entry. It contains Vice City (the metropolitan hub), the Leonida Keys, Port Gellhorn and swamp/rural regions.
A chain of coastal islands south of Vice City.
Analogue of the Florida Keys — bridges, causeways, boat towns, and shallow-water gameplay. Confirmed in Trailer 2.
The first female playable lead in mainline GTA since 1997.
Introduced in prison in Trailer 1. Her post-parole 'two options' choice frames the criminal arc of the game.
Rockstar's official news channel at rockstargames.com/newswire.
The only source Rockstar treats as canonical for announcements. Anything not on Newswire or the official VI page is community speculation until confirmed.
Rural swamp region in northern Leonida.
Trailer parks, boat repair yards, everglades. Home to airboat gameplay and wildlife (alligators). Named for war correspondent Martha Gellhorn — very Rockstar.
The rumored generation of Rockstar's in-house engine powering GTA VI.
Rockstar has never officially named the version. Job listings and industry reporting reference the RAGE (Rockstar Advanced Game Engine) lineage. Treat 'RAGE 9' as community shorthand, not confirmed branding.
Formal in-universe name — 'State of Leonida' not 'Leonida State'.
Signposted on official trailers and Rockstar site. Naming mirrors how real US states are branded (State of Florida).
Rockstar's parent publisher, Take-Two Interactive.
Owns Rockstar Games and 2K. Handles earnings-call disclosures where most macro release information first leaks legally.
Antagonist crew built around social-media clout.
Introduced in Trailer 2 as one of Leonida's factions. A satirical take on modern influencer/gang crossover culture.
The moral/aesthetic core of the sub-series — sex, drugs, celebrity, cash.
Every Vice City entry is thematically about American excess. VI updates that lens to social media, wellness grifts and content-creator culture.
The Miami-inspired metropolitan area inside Leonida.
Not the same continuity as 1986 Vice City — this is a modern-day version of the city, reborn with skyscrapers, social-media culture, EVs, and dense NPC crowds.